HELL MINER V05 — PHYSICAL STAGING
CART: camera follows one narrow empty cart. Wheel treads follow one continuous rail gauge. Crane loads that cart; near-right rim ricochet transfers the camera lead to one blue jewel.
JEWEL: physically about 3cm. Wide view is small; macro view is large only because lens moves close. Keep faceted form, cyan color and ore/rivet/boot scale consistent. Sound: one rim tick, brief airy rush, one stone contact and short skitter, then the pick impact. These effects are planned, not yet mixed.
ROUTE: the old manufactured chute is removed. Jewel falls through open air only one gallery level (~5m), with rightward momentum from the ricochet, onto a broad NATURAL bedrock bedding-plane shelf. Shelf gently slopes toward the quarry-side work entrance and continues as bare room floor. The quarry continues vastly farther below; jewel never reaches its bottom.
WHY THE SHELF: it is part of the cliff's geology and the existing entrance bench, NOT a machine delivering ore behind a worker. Do not draw timber trough rails or piles being fed into the room.
PROGRESS: rim contact close-up -> cart visibly well above/behind while lower shelf is below/ahead -> low skitter into entrance -> camera rises to the working miner. No long stationary bounce, no unexplained bottom-of-canyon teleport.
REVEAL: no tiny full-body miner in loading or fall masters. At the low threshold insert only a convincing full-size boot/cuff is visible. First full-body reveal includes olive backpack, lamp helmet, orange hair, red shirt and muddy blue trousers.
ROOM: old quarry mouth SOUTH, thin cracked gold-seam target in NORTH terminal END WALL. Nominal adult-scale timber cross-section ~2.6m high; camera/lens can change apparent size but room must not physically expand. Brass pipe LEFT/WEST and lantern RIGHT/EAST in rear view. No chute, carts or tracks in room.
GRIP: compact forward-held ready lift, both hands in front of chest/shoulders, straight wrists, no forearm wrapped behind neck/backpack. Before rear sole is down; during strike forward step and rear-heel drive. One rigid intact compact pick. Contact precedes fracture/debris.
GEM: after final roll, retain its small blue glint on same floor patch behind the rear heel through strike. It is not meant to remain macro-sized in full-body view.
REVERSE: impact/debris-covered cut to tight eye-led frontal view near new NORTH opening, looking SOUTH. Hero heading does not change. Old BLUE OPEN QUARRY behind him; lantern LEFT and pipe RIGHT. Do not morph a rear view into front while keeping same corridor background.
RETREAT: one pullback from eyes through actual broken END-WALL gap. New rock enters foreground only after crossing threshold; old quarry mouth stays behind hero.
TURN: near-rock occlusion hides explicit 180-degree yaw/edit to forward passage exit. Do not dissolve hero away.
DIVE: retained downward bank/approach through open cavern air outside fortress stone. Devil looks high-left toward the mining echo's passage direction, not an arbitrary sky. Lips sealed.
LIMITS: 14 stills are waypoints, not 14 holds or paid clips. 9.00s is a provisional opening edit budget, not verified lyric sync. Actual camera motion/contact/scale/anatomy still require a small pilot after review. No Runway video generated or credits spent. Song unchanged at 58.950s.

