HELL MINER V06 — MOTION CONTRACTS
Director review only. No paid renders authorized by this file. 16 waypoints are NOT 16 clips.
9.00s draft opening budget, cue sync pending. Deep descent includes intentional depth/time ellipsis. Camera orbits remain unverified.

A. Rush into the shaft
FIRST: Keyframes/P01_Surface_CleanPortal.png
LAST: Keyframes/T02_Readable_Tunnel_Bend.png
TYPE: Continuous camera candidate
EDIT SKETCH: 0.00 + 0.70s
CAMERA: Follow actual rail alignment through the mine portal; accelerate behind the one cart, not inside it.
ACTION: Cart stays several metres ahead with both wheel treads following the same gauge.
REJECT: Track and timber bend must agree; no miniature nested portal.
PROMPT / EDIT NOTE:
The camera accelerates low into the actual timber mine portal, follows the same rail pair and settles into a rushing chase behind the one empty cart. Near sleepers and ribs sweep past with strong parallax. Both wheels stay on the rails through the bend. Finish at the following view; keep portal and tunnel cross-section coherent.

B. Round the visible bend; brake in the loading bay
FIRST: Keyframes/T02_Readable_Tunnel_Bend.png
LAST: Keyframes/T03_Supported_Loading_Stop.png
TYPE: Continuous camera candidate
EDIT SKETCH: 0.70 + 0.60s
CAMERA: Follow right-curving tunnel out to the same loading bay; draw beside cart.
ACTION: Cart settles under brake before buffer, one crane dump knocks the jewel against its outer rim.
REJECT: Do not duplicate cart, run wheels past rails, or remove cart boards.
PROMPT / EDIT NOTE:
Follow the one cart around the visibly right-curving tunnel and into the supported loading gallery. Draw alongside its left rear corner as its side brake slows it before the timber buffer. One grab dumps ore into the intact cart; a chip knocks the blue jewel against the near-right iron rim and sends it outward. Keep cart stationary on both rails, all near posts anchored. The deepest work face is far below and not visible here.

C. Rush close to the rim tick
FIRST: Keyframes/T03_Supported_Loading_Stop.png
LAST: Keyframes/Q04_Jewel_Rim_Macro.png
TYPE: Continuous camera candidate
EDIT SKETCH: 1.30 + 0.45s
CAMERA: Close swiftly along the outer rim to the jewel, crossing no cart body.
ACTION: Jewel and two chips leave the rim. One tiny contact tick; no pause in flight.
REJECT: Macro scale must come from camera proximity, not physical growth; keep gem identical.
PROMPT / EDIT NOTE:
As the jewel clears the iron rim, the camera moves quickly alongside it into a close tracking view. Wood grain and rivets sweep away left; the open blue quarry falls into shallow focus behind. The same small jewel rotates once with a bright lantern reflection and two rough chips. A crisp metal tick bridges the transition. It stays physically small; finish close to its cyan facets.

D. Rotating fall; planned depth ellipsis
FIRST: Keyframes/Q04_Jewel_Rim_Macro.png
LAST: Keyframes/T05_Deep_Fall_Rotated_Gem.png
TYPE: Occlusion-covered time-compression edit
EDIT SKETCH: 1.75 + 1.05s
CAMERA: Follow the rotating gem steeply down beside rock; pass a near spur across lens to conceal a jump farther down.
ACTION: Jewel tumbles independently, chips disperse. After occlusion, many galleries are above and lowest active entrance below.
REJECT: This is NOT hundreds of metres of real-time gravity in one second. Two source sections edited under actual occlusion; no frozen jewel/rocks or repeated loading station.
PROMPT / EDIT NOTE:
EDIT + MOTION, NOT ONE GUARANTEED INTERPOLATION: Follow the blue jewel as it tumbles away from the cart, changing facet orientation. Let a near dark rock spur cross the lens briefly. Under that occlusion, compress the descent to a viewpoint many galleries farther down. Resume with the same small jewel still rotating, chips now dispersed and upper galleries receding above. The lens looks steeply down toward the lowest active tunnel. Keep no loaded cart/grab in this lower background. Preserve direction of travel and falling sound across the edit.

E. Deflect inward and cross the doorway
FIRST: Keyframes/T05_Deep_Fall_Rotated_Gem.png
LAST: Keyframes/T06_Low_Threshold_NoEmptyRoom.png
TYPE: Continuous action candidate
EDIT SKETCH: 2.80 + 0.55s
CAMERA: Descend to entrance floor, then tip down to follow the contact and actual threshold crossing.
ACTION: A natural angled rock lip turns residual downward/outward motion into a short inward skitter; no machine pushes it.
REJECT: Reject unexplained uphill flight, wall crossing, physical enlargement or a gem still outside after transition.
PROMPT / EDIT NOTE:
Continue downward with the rotating jewel toward the lowest active entrance. It glances off the natural angled stone at the doorway lip, makes one crisp contact, and skitters inward across the real timber threshold. Tilt the lens down with it, showing nearby floor rather than a falsely empty full tunnel. Quarry blue recedes behind-left; warm floor leads forward. No nearby boot yet: the gem still has floor to travel.

F. Complete the inward journey
FIRST: Keyframes/T06_Low_Threshold_NoEmptyRoom.png
LAST: Keyframes/T07_Inside_Heel_ClosedWall.png
TYPE: Continuous camera candidate
EDIT SKETCH: 3.35 + 0.60s
CAMERA: Track several metres into room at gem height, then brake gently behind rear heel.
ACTION: Gem tips over its last facets and comes to rest on side at same rear-heel patch; boots enter view progressively through camera travel.
REJECT: No foot popping into same unchanged frame or scene teleport; floor parallax and travel distance must be visible.
PROMPT / EDIT NOTE:
Stay low and follow the jewel over continuous bare stone several metres into the tunnel. Its facets rotate as it skitters; loose chips lag behind. The miner's two boots grow into frame gradually as camera and jewel approach, both pointing toward the still-solid gold-vein end wall. Finish at the rear heel as the small jewel settles on one side at its floor patch. The journey is now fully inside, not at the exterior shelf.

G. Rise along calf, backpack and drawn-back pick
FIRST: Keyframes/T07_Inside_Heel_ClosedWall.png
LAST: Keyframes/T08_Compact_Backswing_PlantedFeet.png
TYPE: Continuous camera candidate
EDIT SKETCH: 3.95 + 0.60s
CAMERA: Rise along the rear boot/calf, back past olive backpack, tilt toward hands and pick; widen slightly to preserve tool ceiling clearance.
ACTION: Miner pulls the compact pick up and back into the two-handed overhead backswing while knees load.
REJECT: Do not turn him or make feet freeze through the coming strike; no neck-wrap arms or tool clipping ceiling.
PROMPT / EDIT NOTE:
The lens rises along the rear heel and calf, revealing the muddy trousers and olive backpack before reaching the miner's lamp helmet and hands. He draws the compact pickaxe UP AND BACK with both hands into a natural overhead backswing, wrists aligned, elbows bent outward, blade clear of ceiling. Keep headlamp aimed at the cracked end-wall seam. The blue gem stays below on its floor patch; finish on the loaded backswing, not a forward-held ready pose.

H. Follow the pick into decisive contact
FIRST: Keyframes/T08_Compact_Backswing_PlantedFeet.png
LAST: Keyframes/Q08_EndWall_Strike_NaturalFloor.png
TYPE: Continuous action candidate
EDIT SKETCH: 4.55 + 0.85s
CAMERA: Pan/tilt with the blade as it accelerates from backswing to seam; modest camera follow, not a hidden reverse.
ACTION: Forward step, rear-heel drive, hips and shoulders carry rigid pick; contact precedes fracture/debris.
REJECT: Highest tool/anatomy risk. Reject grip swapping, extra fingers, steel flexing or premature exploding wall.
PROMPT / EDIT NOTE:
Follow the compact pick from the overhead backswing as the miner drives it forward. His forward boot steps toward the seam; rear heel rolls up from the planted foot, hips and shoulders carry the rigid tool. Both hands keep their grips. Steel contacts the illuminated crack BEFORE the facing fractures. Heavy chunks release and fall, exposing the descending dark passage. Finish on the approved stepped follow-through; gem remains behind rear heel.

I. Continue around the left flank
FIRST: Keyframes/Q08_EndWall_Strike_NaturalFloor.png
LAST: Keyframes/T10_Side_Arc_ClearOpening.png
TYPE: Continuous camera candidate
EDIT SKETCH: 5.40 + 0.25s
CAMERA: After contact, travel around his left flank toward side waypoint; do not cross blade arc before impact.
ACTION: Miner holds follow-through, eyes on opening; debris falls.
REJECT: Camera path must stay in room free space; no wall/body clipping. Side frame supplies geometry, not proof.
PROMPT / EDIT NOTE:
After the pick impact, carry the camera around the miner's left flank through clear room space, staying outside the tool's swept arc. Reveal old quarry mouth behind him on screen-left and new jagged descending opening on screen-right. He keeps facing the new passage, body still in follow-through. Dust and fragments fall downward. Finish at the side camera waypoint without turning the hero.

J. Around forward shoulder toward eyes
FIRST: Keyframes/T10_Side_Arc_ClearOpening.png
LAST: Keyframes/Q09_Eyes_Resolve_TrueReverse.png
TYPE: Continuous camera candidate
EDIT SKETCH: 5.65 + 0.25s
CAMERA: Move ahead of forward shoulder into new opening's free volume, rotate look direction back to face; close briefly to eyes.
ACTION: Same hero remains facing new gap, proud closed-mouth resolve.
REJECT: High-risk orbit. If generated path fails, use a deliberate debris-covered match cut; never advertise impossible seamless motion.
PROMPT / EDIT NOTE:
Continue from the side view around the miner's forward shoulder into the space made available by the broken end-wall gap. Turn the lens back toward his face as it reaches the opening, then approach eye level for the resolved close-up. His heading does not change; the old blue quarry mouth moves into background behind him, lantern left and pipe right in the final reverse. Keep clear of hands, blade and solid wall. If the orbit cannot be maintained, edit under real falling-debris occlusion rather than morphing geometry.

K. Pull back through the same new gap
FIRST: Keyframes/Q09_Eyes_Resolve_TrueReverse.png
LAST: Keyframes/Q10_Threshold_No_Chute.png
TYPE: Continuous camera candidate
EDIT SKETCH: 5.90 + 0.55s
CAMERA: One continuous pullback from tight eye-level close-up through the broken end-wall opening; lower gently to threshold view.
ACTION: Miner breath settles, lips sealed, same pick lowers across thighs; body stays in room.
REJECT: No new door behind head or invented corridor; broken foreground rock enters only when lens crosses gap.
PROMPT / EDIT NOTE:
Pull backward from the miner's eyes, revealing his helmet, backpack and full figure while keeping the old blue quarry behind him. He keeps a faint closed-mouth resolve and settles the same compact pick low across his thighs. Lower the lens gently as it crosses the actual new end-wall gap. Fresh broken stone enters the foreground only after this crossing. Finish inside the new passage looking back through the threshold.

L. Turn away under passing rock
FIRST: Keyframes/Q10_Threshold_No_Chute.png
LAST: Keyframes/R09_Passage_DownwardCavernView.png
TYPE: Concealed turn/edit — not one AI interpolation
EDIT SKETCH: 6.45 + 0.15s
CAMERA: Near-rock occlusion hides 180-degree yaw/edit before forward passage view.
ACTION: Hero leaves view because camera turns away, not by dissolving.
REJECT: Explicit edit; do not demand impossible seamless orientation from two mismatched drawings.
PROMPT / EDIT NOTE:
EDIT, NOT ONE RENDER: A near dark rock face crosses the lens during the continuing retreat. Cut under this occlusion to the forward-facing passage-exit view, preserving travel momentum and the mining echo. The lens now faces into the depths, away from the miner.

M. Pitch into the bird dive
FIRST: Keyframes/R09_Passage_DownwardCavernView.png
LAST: Keyframes/R10_BirdDive_LookDown.png
TYPE: Continuous camera candidate
EDIT SKETCH: 6.60 + 0.65s
CAMERA: Surge into open cavern air, pitch steeply down, bank only gently clockwise.
ACTION: Bridge/terrace top surfaces separate through parallax. Lava far below, human-scale Devil remains on the right terrace.
REJECT: Reject a flat zoom, a full barrel roll, surface visibility or architecture clipping.
PROMPT / EDIT NOTE:
The camera surges out of the high passage and pitches steeply downward into a bird-like dive. The near cave lip passes above and behind the lens. Lava channels, bridge tops and fortress rooftops sweep into the downward view below. Use a restrained clockwise bank, not a full spin. The small red-caped figure stays on the right terrace. Finish on the downward-looking last frame.

N. Camera flies over and around the terrace
FIRST: Keyframes/R10_BirdDive_LookDown.png
LAST: Keyframes/F09_Devil_Terrace_Medium.png
TYPE: Continuous camera candidate
EDIT SKETCH: 7.25 + 0.90s
CAMERA: Curve right through open air, gradually level, approach the visible front side outside the parapet.
ACTION: Camera curves outside architecture; Devil remains on his ledge, not flying.
REJECT: The retained architecture is not a measured set. If the bank fails, use an intentional buttress occlusion cut, not a wall-crossing morph.
PROMPT / EDIT NOTE:
The camera banks gently right from the dive toward the terrace, gradually levels and approaches the horned figure through open cavern air outside the parapet. Near buttresses pass to the side, lava remains far below. The same curled-horn, black-and-gold armored figure grows into the medium view, cape shifting slightly. Finish on his left-facing three-quarter view without flying through stone or changing his scale. The figure remains planted on his terrace; it is the camera that flies, not the Devil.

O. Hear the distant impact
FIRST: Keyframes/F09_Devil_Terrace_Medium.png
LAST: Keyframes/F10_Devil_Fury_Terrace_Final.png
TYPE: Continuous acting candidate
EDIT SKETCH: 8.15 + 0.85s
CAMERA: Push along established left-facing eyeline. Sound is localized to high-left cavern passage, not an undefined sky.
ACTION: Eyes shift high-left toward the incoming echo, slight head follow, jaw sets, lips stay closed.
REJECT: Directional sound cue must motivate gaze; reject lip cycling or design changes.
PROMPT / EDIT NOTE:
The camera pushes toward the same horned man's face. The mining impact reaches his terrace from the high-left cavern passage, with a soft secondary echo around the chamber. His gold eyes shift toward that high-left source; a small head turn follows and his jaw sets into controlled fury. Lips remain sealed throughout. Preserve curled horns, armor and left-facing orientation; finish on the last-frame close-up.

