Hell Miner / Opening motion direction / v03

The camera moves.
The room does not rearrange.

A revised frame library built around a fixed hero stance and a physically explained route: rails → jewel → boots → strike → front reveal → retreat through the new opening → concealed turn → bird dive → Devil.

Candidate artwork for your review. No Runway video generated; 0 Runway credits used. Existing game, storyboard and music remain unchanged.

These pairs describe boundaries, not a queue of 15 paid clips. Film timing must be conformed before production.

What to check first

  • One exterior rail pair, with fixed ore bins rather than off-track carts.
  • The gem has an explicit cart-clearance frame and a matching final bounce.
  • Boots derive from the body master; the upward view stays on the same side.
  • His gaze stays toward the working wall. Real chunks fall after the strike.
  • The old tunnel is behind his face. The new door is behind the camera.
  • Stone jambs enter foreground only after the lens crosses the threshold.

Source length ≠ film length

The inspected Kling 3.0 Standard controls accept 3–15 seconds, in whole seconds, with first and last images. The 3-second labels below are minimum-length test candidates—not final scene lengths.

The opening still targets your approximate 8–9 seconds through the first two lines. This expanded route is not yet a locked lyric conform. Select and group compatible boundaries before spending. Trimming cannot keep both endpoints if the useful action occupies the whole source.

Download reference audio

Camera and eyeline map

He keeps facing the new opening. We move around him, then back through it. The backward-facing passage view needs a real turnaround before the dive; the plan uses a near-rock wipe and a concealed edit.

Top-down camera route from side view, around the hero to his front, back through the doorway, then a concealed turn toward the descent.

Schematic only—not a surveyed 3D set or a Runway input. Blue solid arrows show travel; amber dashed arrows show viewing direction.

Selected frames in story order

Click any image to inspect the original PNG. Labels are narrative order, not song timestamps.

Camera/action contracts

Each pair gives the intended destination and the physical movement needed to reach it. The forward-turn handoff is marked as an edit, not sold as a guaranteed seamless generation.

Motion planning limits

The inspected Kling 3.0 Standard Frames controls support first and last images, with 3–15-second source lengths in whole seconds. These are source lengths, not the final edit lengths.

The extra jewel image is an optional clip boundary, not an assumed precisely timed middle pin. Artwork and timing still need approval before a small motion test.

Runway image-to-video guidance