Hell Miner / Opening motion direction / v04

A clear path into the depths.

Follow one cart to the crane, then one small jewel down a connected chute into the work chamber. A cracked end-wall seam motivates the strike. A true reverse view shows the quarry behind him before the camera retreats into the new passage.

Candidate artwork for your review. No Runway video generated; 0 Runway credits used. Existing game, storyboard and music remain unchanged.

12 selected frames: 8 redrawn, 4 retained. No standalone boots or bounce insert. These are motion boundaries, not 12 film holds or a paid render queue.

What to check first

  • The outdoor bucket/bin is gone; the portal no longer nests an abruptly tiny opening.
  • The camera follows one empty, narrow cart and catches it at the loading station.
  • A visible gravity chute reaches the lower work entrance—only one level down, not the quarry bottom.
  • No stationary bounce shot: gem → moving full-body work stance. The blue glint stays on the floor after the strike.
  • The cracked mineral seam is in the terminal END WALL. Forward step and rear-heel drive supply force.
  • The reverse background is open blue quarry, with pipe/lantern on opposite screen sides—not a reused corridor.

Source length ≠ film length

The inspected Kling 3.0 Standard controls accept 3–15 seconds, in whole seconds, with first and last images. The 3-second labels below are minimum-length test candidates—not final scene lengths.

The transitions have a 9.00-second draft edit budget, not verified lyric timing. It is a fast motion sketch, not a slideshow playback. Two transitions are intentional edits. Source lengths remain separate: do not automatically buy a 3-second clip for each pair or assume trimming preserves useful action.

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One connected route; an explicit reverse cut

The jewel is intercepted by a chute one gallery level below the cart. It does not fall to the quarry bottom. The work room ends at the cracked wall, and the reverse camera looks back toward the quarry mouth. The face reveal is an intentional impact-covered reverse-angle cut; the subsequent retreat is one camera move.

Side elevation of cart and connected downhill chute to work room, plus top-down end-wall and reverse-camera plan.

Planning schematic, not film artwork or a reconstructed 3D set. Endpoint stills cannot guarantee correct intermediate motion.

Selected frames in story order

Click any image to inspect the original PNG. Labels are narrative order, not song timestamps.

Camera/action contracts

Each pair gives the intended destination and the physical movement needed to reach it. The impact reverse and forward-turn handoffs are marked as edits, not sold as guaranteed seamless interpolations.

Motion planning limits

The inspected Kling 3.0 Standard Frames controls support first and last images, with 3–15-second source lengths in whole seconds. These are source lengths, not the final edit lengths.

The extra jewel image is an optional clip boundary, not an assumed precisely timed middle pin. Artwork and timing still need approval before a small motion test.

Runway image-to-video guidance