HELL MINER V05 — CAMERA AND ACTION CONTRACTS No paid video authorized by this document. 14 stills are motion waypoints, not 14 renders. Draft opening edit budget: 9.00s, cue sync pending. Source-model lengths and final edit lengths are separate. A. Rush into the shaft FIRST: Keyframes/P01_Surface_CleanPortal.png LAST: Keyframes/Q02_Cart_On_Continuous_Rails.png TYPE: Continuous camera candidate DRAFT EDIT: 0.00 + 0.85 seconds CAMERA: Follow actual rail alignment through the mine portal; accelerate behind the one cart, not inside it. ACTION: Cart stays several metres ahead with both wheel treads following the same gauge. REJECT: Reject an inner miniature tunnel, a rail fork created under the cart or derailed wheels. PROMPT / EDIT NOTE: The camera accelerates low into the actual timber mine portal, follows the same rail pair and settles into a rushing chase behind the one empty cart. Near sleepers and ribs sweep past with strong parallax. Both wheels stay on the rails through the bend. Finish at the following view; keep portal and tunnel cross-section coherent. B. Catch the loading cart FIRST: Keyframes/Q02_Cart_On_Continuous_Rails.png LAST: Keyframes/Q03_Crane_Load_Rim_Ricochet.png TYPE: Continuous camera candidate DRAFT EDIT: 0.85 + 0.80 seconds CAMERA: Catch the same cart around the rail bend; rise and drift alongside its left rear corner at the crane. ACTION: Cart brakes under one grab load; a loose jewel is kicked against its outer near-right rim. REJECT: Track/gallery geometry may need a timber-post cut. Do not invent a chute or second cart. PROMPT / EDIT NOTE: The camera follows the same narrow cart into the quarry loading gallery, rises and moves beside its left rear corner. The cart stops squarely beneath the grab. One load drops, ore jolts, and one small blue jewel ricochets against the near-right iron rim into open air. Reveal the natural shelf and shadowed work entrance one gallery level below; no worker is visible in this wide view. C. Rush close at the ricochet FIRST: Keyframes/Q03_Crane_Load_Rim_Ricochet.png LAST: Keyframes/Q04_Jewel_Rim_Macro.png TYPE: Continuous camera candidate DRAFT EDIT: 1.65 + 0.55 seconds CAMERA: Close swiftly along the outer rim to the jewel, crossing no cart body. ACTION: Jewel and two chips leave the rim. One tiny contact tick; no pause in flight. REJECT: Macro scale must come from camera proximity, not physical growth; keep gem identical. PROMPT / EDIT NOTE: As the jewel clears the iron rim, the camera moves quickly alongside it into a close tracking view. Wood grain and rivets sweep away left; the open blue quarry falls into shallow focus behind. The same small jewel rotates once with a bright lantern reflection and two rough chips. A crisp metal tick bridges the transition. It stays physically small; finish close to its cyan facets. D. Follow an actual downward journey FIRST: Keyframes/Q04_Jewel_Rim_Macro.png LAST: Keyframes/Q05_Gem_Fall_Ledge_Destination.png TYPE: Continuous camera candidate DRAFT EDIT: 2.20 + 0.85 seconds CAMERA: Drop after the jewel with a modest rightward arc toward the natural shelf; tilt down to reveal destination below. ACTION: The cart recedes upward-left as the gem falls several metres; rightward momentum carries it toward the shelf, not vertically past it. REJECT: Reject a jewel hovering at cart height, a teleport across the pit, or a levitating/giant gem. Source time must allow readable falling distance. PROMPT / EDIT NOTE: The lens follows the small blue jewel down and outward from the cart. It carries rightward momentum from its rim ricochet. The cart and grab recede well above-left as the rock shelf rises into view below-right. Keep the gem sharp near the lens and preserve strong background parallax. Finish about a metre above the natural shelf on a trajectory that meets its upper surface; the vast quarry continues far below. E. One contact, then toward the entrance FIRST: Keyframes/Q05_Gem_Fall_Ledge_Destination.png LAST: Keyframes/Q06_Jewel_Skitter_HeelTowardCamera.png TYPE: Continuous action candidate DRAFT EDIT: 3.05 + 0.65 seconds CAMERA: Descend to shelf height and level low with the gem, tracking rightward toward the timber mouth. ACTION: Single small stone contact, brief facet tumble and skitter among loose dark chips and dimmer mineral flecks. REJECT: Shelf must slope into entrance, not uphill; keep gem-to-grain/boot scale. No manufactured delivery ramp. PROMPT / EDIT NOTE: The jewel lands on the upper surface of the natural bedrock shelf and makes one sharp small contact. Track low beside it as it tips over one facet and skitters down the gentle rock slope toward the warm timber entrance, nudging a dark chip. Keep the quarry drop to the left and continuous bare stone into the tunnel. Finish with the jewel close in foreground and only the full-size miner boot/cuff visible farther inside. Do not linger on repeated bouncing. F. Reveal the working miner FIRST: Keyframes/Q06_Jewel_Skitter_HeelTowardCamera.png LAST: Keyframes/Q07_Ready_Grip_HeelsLoaded.png TYPE: Continuous camera candidate DRAFT EDIT: 3.70 + 0.75 seconds CAMERA: Follow the final roll inside, rise and arc gently to the rear three-quarter room master. ACTION: Gem rolls beside rear heel while the miner finishes loading his next compact blow; olive backpack becomes clearly visible. REJECT: Do not show an empty room then spawn the hero. Keep timber cross-section consistent; camera movement explains size change. PROMPT / EDIT NOTE: The camera follows the gem's final short roll onto the bare work floor beside the miner's rear heel. Rise and arc gently behind him into the full-body rear three-quarter view. His olive backpack, rolled red sleeves and loaded feet are now clearly revealed. Both hands hold the compact pick forward of his chest, wrists in line with forearms. His headlamp identifies the cracked gold seam in the terminal end wall. No material is being delivered behind him. G. Compact lift, step and decisive contact FIRST: Keyframes/Q07_Ready_Grip_HeelsLoaded.png LAST: Keyframes/Q08_EndWall_Strike_NaturalFloor.png TYPE: Continuous action candidate DRAFT EDIT: 4.45 + 1.10 seconds CAMERA: Hold the established rear three-quarter camera; small follow only, no disguising orbit. ACTION: Short preparatory lift, forward step and rear-heel drive; hands keep ordinary grips; steel contacts crack before debris releases. REJECT: Highest anatomy/contact risk. End still is after contact, not proof of intermediate contact. Reject hands passing through head, tool flexing, frozen soles or changing room size. PROMPT / EDIT NOTE: From the forward-held ready grip, the miner makes a compact lift with both hands staying in front of his shoulders. He steps the forward boot toward the seam and drives from the ball of his rear foot, rolling its heel up. Hips and shoulders carry the intact rigid pick into the illuminated end-wall crack. Only after steel contact do heavy fragments release and fall, exposing the dark descending opening. The small blue jewel stays on its original floor patch. Finish on the approved stepped follow-through. H. Impact-covered eye reveal FIRST: Keyframes/Q08_EndWall_Strike_NaturalFloor.png LAST: Keyframes/Q09_Eyes_Resolve_TrueReverse.png TYPE: Editorial cut — not one AI interpolation DRAFT EDIT: 5.55 + 0.00 seconds CAMERA: Cut under impact debris to a tight eye-level reverse camera at the new opening, looking back. ACTION: Hero keeps facing passage; old quarry mouth remains behind his eyes. Brief confident closed-mouth resolve. REJECT: Do not interpolate the rear view into a frontal face while keeping corridor behind him. This is an intentional edit. PROMPT / EDIT NOTE: EDIT, NOT ONE RENDER: Carry the impact and falling-rock echo across a debris-covered reverse-angle cut. The new camera is near the broken end-wall gap, looking back at his eyes and face. His heading has not changed. The old open blue quarry is behind him, lantern left and pipe right. Use the eye-led close-up as the first frame of the retreat shot; no additional standalone face hold is required. I. Retreat from eyes through the gap FIRST: Keyframes/Q09_Eyes_Resolve_TrueReverse.png LAST: Keyframes/Q10_Threshold_No_Chute.png TYPE: Continuous camera candidate DRAFT EDIT: 5.55 + 0.70 seconds CAMERA: One continuous pullback from tight eye-level close-up through the broken end-wall opening; lower gently to threshold view. ACTION: Miner breath settles, lips sealed, same pick lowers across thighs; body stays in room. REJECT: No new door behind head or invented corridor; broken foreground rock enters only when lens crosses gap. PROMPT / EDIT NOTE: Pull backward from the miner's eyes, revealing his helmet, backpack and full figure while keeping the old blue quarry behind him. He keeps a faint closed-mouth resolve and settles the same compact pick low across his thighs. Lower the lens gently as it crosses the actual new end-wall gap. Fresh broken stone enters the foreground only after this crossing. Finish inside the new passage looking back through the threshold. J. Turn forward under passing rock FIRST: Keyframes/Q10_Threshold_No_Chute.png LAST: Keyframes/R09_Passage_DownwardCavernView.png TYPE: Concealed turn/edit — not one AI interpolation DRAFT EDIT: 6.25 + 0.15 seconds CAMERA: Near-rock occlusion hides 180-degree yaw/edit before forward passage view. ACTION: Hero leaves view because camera turns away, not by dissolving. REJECT: Explicit edit; do not demand impossible seamless orientation from two mismatched drawings. PROMPT / EDIT NOTE: EDIT, NOT ONE RENDER: A near dark rock face crosses the lens during the continuing retreat. Cut under this occlusion to the forward-facing passage-exit view, preserving travel momentum and the mining echo. The lens now faces into the depths, away from the miner. K. Launch into the bird dive FIRST: Keyframes/R09_Passage_DownwardCavernView.png LAST: Keyframes/R10_BirdDive_LookDown.png TYPE: Continuous camera candidate DRAFT EDIT: 6.40 + 0.80 seconds CAMERA: Surge into open cavern air, pitch steeply down, bank only gently clockwise. ACTION: Bridge/terrace top surfaces separate through parallax. Lava far below, human-scale Devil remains on the right terrace. REJECT: Reject a flat zoom, a full barrel roll, surface visibility or architecture clipping. PROMPT / EDIT NOTE: The camera surges out of the high passage and pitches steeply downward into a bird-like dive. The near cave lip passes above and behind the lens. Lava channels, bridge tops and fortress rooftops sweep into the downward view below. Use a restrained clockwise bank, not a full spin. The small red-caped figure stays on the right terrace. Finish on the downward-looking last frame. L. Bank and level outside the terrace FIRST: Keyframes/R10_BirdDive_LookDown.png LAST: Keyframes/F09_Devil_Terrace_Medium.png TYPE: Continuous camera candidate DRAFT EDIT: 7.20 + 0.95 seconds CAMERA: Curve right through open air, gradually level, approach the visible front side outside the parapet. ACTION: Canonical Devil grows naturally through approach; cape/fire move subtly; no design swap. REJECT: The retained architecture is not a measured set. If the bank fails, use an intentional buttress occlusion cut, not a wall-crossing morph. PROMPT / EDIT NOTE: The camera banks gently right from the dive toward the terrace, gradually levels and approaches the horned figure through open cavern air outside the parapet. Near buttresses pass to the side, lava remains far below. The same curled-horn, black-and-gold armored figure grows into the medium view, cape shifting slightly. Finish on his left-facing three-quarter view without flying through stone or changing his scale. M. Hear the echo; silent recognition FIRST: Keyframes/F09_Devil_Terrace_Medium.png LAST: Keyframes/F10_Devil_Fury_Terrace_Final.png TYPE: Continuous acting candidate DRAFT EDIT: 8.15 + 0.85 seconds CAMERA: Push along established left-facing eyeline. Sound is localized to high-left cavern passage, not an undefined sky. ACTION: Eyes shift high-left toward the incoming echo, slight head follow, jaw sets, lips stay closed. REJECT: Directional sound cue must motivate gaze; reject lip cycling or design changes. PROMPT / EDIT NOTE: The camera pushes toward the same horned man's face. The mining impact reaches his terrace from the high-left cavern passage, with a soft secondary echo around the chamber. His gold eyes shift toward that high-left source; a small head turn follows and his jaw sets into controlled fury. Lips remain sealed throughout. Preserve curled horns, armor and left-facing orientation; finish on the last-frame close-up.