Hell Miner / Opening motion direction / v05

Follow the jewel into the depths.

A crane load knocks a jewel from the cart rim. We rush close, fall with it through the quarry, then skim a natural rock shelf into Hellminer’s work tunnel. No artificial chute; no distant miniature hero. A tighter eye reveal leads into the retained cavern dive.

Candidate artwork for your review. No Runway video generated; 0 Runway credits used. Existing game, storyboard and music remain unchanged.

14 selected frames: 9 revised/new, 5 retained. The jewel gains close tracking views, not a longer bounce. These are motion waypoints—not 14 film holds or a paid render queue.

What to check first

  • Cart wheel seating follows the rail pair; actual motion contact still needs testing.
  • No manufactured chute or tiny distant miner in the loading/falling views.
  • Macro jewel → visible downward progress → one natural-shelf skitter into the entrance.
  • The jewel is physically small: camera proximity and scale anchors make it prominent.
  • Forward-held pick grip avoids the behind-head arm wrap; feet load before the step.
  • Tighter eye-led true reverse; same room and bare floor through the approved retreat.

Source length ≠ film length

Prior UI inspection found Kling 3.0 Standard controls accepting 3–15 seconds, in whole seconds, with first and last images. The 3-second labels below are minimum-length test candidates—not final scene lengths.

The transitions have a 9.00-second draft edit budget, not verified lyric timing. It is a fast motion sketch, not a slideshow playback. Two transitions are intentional edits. Source lengths remain separate: do not automatically buy a 3-second clip for each pair or assume trimming preserves useful action.

Download reference audio

One connected route; an explicit reverse cut

The jewel falls through open air to a natural rock shelf one gallery level below the cart. Rightward momentum carries it onto the shelf; a brief skitter leads into the work room. There is no ore-delivery chute behind the miner. The end-wall strike and impact-covered reverse cut stay explicit; then one retreat travels through the new gap.

Side elevation of jewel rim ricochet, open-air fall and natural rock shelf into work room, plus end-wall reverse-camera plan.

Planning schematic, not film artwork or a reconstructed 3D set. Endpoint stills cannot guarantee correct intermediate motion.

Selected frames in story order

Click any image to inspect the original PNG. Labels are narrative order, not song timestamps.

Camera/action contracts

Each pair gives the intended destination and the physical movement needed to reach it. The impact reverse and forward-turn handoffs are marked as edits, not sold as guaranteed seamless interpolations.

Motion planning limits

Prior UI inspection found Kling 3.0 Standard Frames controls supporting first and last images, with 3–15-second source lengths in whole seconds. These are source lengths, not the final edit lengths.

The jewel waypoints are possible clip boundaries, not assumed precisely timed middle pins. Recheck the selected model’s current controls and price before any paid pilot. No automatic per-pair render queue.

Runway image-to-video guidance